On the Shelf, expand the Cables category. Select Back to switch to the back view of the cable modem. The Handbook of Applied Cryptography provides a treatment that is multifunctional: It serves as an introduction to the more practical aspects of both conventional and public-key cryptography It is a valuable source of the latest techniques and algorithms for the serious practitioner It provides an integrated treatment of the field, while still presenting each major topic as a self-contained unit It provides a mathematical treatment to accompany practical discussions It contains enough abstraction to be a valuable reference for theoreticians while containing enough detail to actually allow implementation of the algorithms discussed Now in its third printing, this is the definitive cryptography reference that the novice as well as experienced developers, designers, researchers, engineers, computer scientists, and mathematicians alike will use.On the Shelf, expand the Modems category.ĭrag the cable modem from the Shelf to the Workspace. It is a necessary and timely guide for professionals who practice the art of cryptography. This Handbook will serve as a valuable reference for the novice as well as for the expert who needs a wider scope of coverage within the area of cryptography. Public-key cryptographic techniques are now in widespread use, especially in the financial services industry, in the public sector, and by individuals for their personal privacy, such as in electronic mail.
Standards are emerging to meet the demands for cryptographic protection in most areas of data communications.
To this direction, in the recent years important active research on this topic in both academic and industrial research is taking place.Ĭryptography, in particular public-key cryptography, has emerged in the last 20 years as an important discipline that is not only the subject of an enormous amount of research, but provides the foundation for information security in many applications. Summarizing, NVEs nowadays tend to consist a powerful tool for communication and collaboration, with applications ranging from entertainment and teleshopping to engineering and medicine. Currently, the application areas of NVEs have been widely expanded and their use can be found at military and industrial team training, collaborative design and engineering, multiplayer games (Zyda, 2005), mobile entertainment, virtual shopping malls, online tradeshows and conferences, remote customer support, distance learning and training, science, arts, industry, etc. In particular, the familiarization the end users with the Internet and the promising advantages and opportunities of Virtual Reality contributed to currently view NVEs as an effective tool for supporting communication and collaboration of scattered users. Since 2000, where virtual reality technology, processing power of computers and the network were significantly improved, a wide variety of systems, protocols and applications were developed. The evolution and the results extracted by research on this field were widely adopted from multiple areas of interest, with main representative the entertainment area. In particular, the academic community has reinvented, extended, and documented what the Department of Defense has done. In the 1990’s, where academic networks became a reality, NVEs drew increased academic research interest and a variety of applications and platforms were developed. In particular, the U.S Department of Defense played an important role to the direction of applications, protocols and architectures for this promising technology. In particular, NVEs were first introduced in the 1980’s and the first areas that exploited the newborn technology were military and entertainment applications. This led to the creation of Networked Virtual Environments (NVEs). This fact resulted in virtual reality to be viewed as the solution for achieving communication and collaboration between scattered users, in various areas of interest, such as entertainment, learning, training, etc. Even though virtual environments were first introduced as stand alone applications, which could run on a single computer, the promising functionalities of this new form of representation and interaction as well as the familiarity of the users with it drew increased research interest. The need for communication and collaboration from distance resulted in the evolution of the primitive services originally offered (i.e., e-mail) to advanced applications, which offer a high sense of realism to the user, forming a reality, the so-called virtual reality. The inherent need of humans to communicate acted as the moving force for the formation, expansion and wide adoption of the Internet.